HTTP Communication Error with Windows Media Player ActiveX Object RRS feed

  • Question

  • Hi, can anybody to help me to find the answer to this communication error?




    A local HTTP server object is initialized to process the downloaded
    WMV streaming data.  It then forwards those data to a local Windows
    Media Player(WMP) ActiveX object which is initialized to receive and
    play the streaming data.


    The mechanism above works perfectly when the streaming bitrate is low
    (300-700Kbps). However, if the bitrate is above 1Mbps,  after a
    certain period of time (20~40 minutes) while the WMP object can keep
    receiving the streaming data from the HTTP server object, it cannot
    play the data properly. When we do debugging, we found 7 threads in
    the WMP object aborted. My question is, what are those 7 threads for?

    Can anybody who knows MWP give any clue? Thank you so much!



    Monday, May 26, 2008 2:27 PM