synchronize playerprefs in universal app RRS feed

  • Question

  • in an Universal app How can i synchronize playerprefs between windows phone and windows store app? Is there a way without using external services or plugins?
    Tuesday, December 16, 2014 12:08 AM


  • You can use the roaming settings to do this. As long as your game has the same package name on both stores (which it will automatically if you build a Universal App) roaming settings/data is automatically synced between Windows and Windows Phone (though the user can disable this).

    I'm not 100% sure you can do this without a plugin, but I will experiment with it later. You should be able to simply read and write with the native WinRT isolated storage settings using #if UNITY_WINRT (you'd do this INSTEAD of writing to the playerprefs.

    Assuming this is possible you can just make a wrapper to read and write player prefs and use different behavior for Windows platforms, but default to Unity's player prefs for any other platforms.
    Tuesday, December 16, 2014 4:44 AM