In task manager audiodg.exe Windows Audio Device Graph Isolation slowly builds up memory until it maxs out...How do I stop it..
Running Windows 7 Build 7100...(64bit)
Intel Core 2 Quad Q6600, 2400 MHz (9 x 267)
Asus P5N32-E SLI
Creative SB X-Fi Fatality XtremeGamer Sound Card
4gb of ram
Sounds like a similar problem to what others have reported with Vista. The cause is usually faulty audio drivers. For a point of reference, see this comment by Larry Osterman.
- Marked as answer by Mark L. FergusonModerator Wednesday, June 24, 2009 3:07 PM
I found a temporary workaround for Sound Blaster cards to prevent memory leaking in Audiodg.exe
Should work in Vista and Windows 7 i think.
1. Right click speakericon in bottom right of the taskbar. Select "Playback Devices".
2. Left click "Speakers/Creative SB X-Fi/Default Device" then click Properties.
3. Click on the Sound Blaster tab, And tick the "Disable Sound Blaster Enhancements" box.
I tried this and my audiodg.exe remains stable now, no increasing anymore whatsoever.
Let me know how it works.
UPDATE : I see you already know about it.
This solution also "solved" my memory leak problem, but it essentially negated every reason why I bought the sound card in the first place. Surround Sound is gone, volume is so low that I have to turn up the speaker volume (yes, I'm at 100% for the sound card) and now any other process I have running that makes any sound at all sounds like an explosion.
BTW, I am running Vista Home Premium with the Creative SB X-Fi Titanium Fatal1ty. Their tech support is terrible. Their only recommendatios were to uninstall and reinstall the card. Genius.
This problem is as persistant as anything i have seen. Microsoft is doing nothing to solve it.
The Audiodg.exe seems to have a problem when the PC audio driver uses some "exotic" features like, surround sound, sub woofer, 3D sound effects etc.
So far i have located this problem to realtek sound cards and a few SB cards.
Most suggestions that are made are suggesting to disable all sound enhancements.
But why bother having anything than plain old stereo speakers with scratchy sound?? Not a good idea.
My suggestion is to write the vendor or Microsoft and get THEM to fix this 3 year old problem!!
My computer Acer 7738G was able to play anything, Video, music, games, flash untill recent updates from MS.
Now i can hardly open Windows Media Player without having a CPU usage of 70%. Not even playing a song.
If installed windows XP on a 0.3Ghz machine. it would use 5-8% playing a song.
WFT is going on Microsoft? Having stock shares in manufactors of computers??
I am still without a clue on what to do.
I suspect this problem is due to the introduction of some new Microsoft required protocol for actively freeing audio memory when using this device. I notice that the Cepstral "William" TTS voice appears to have this problem, but the native Microsoft "Anna" voice does not when both are called from the same SAPI 5.3 aware application. Casual developers may be unaware of this new requirement.
It is also one of those issues that can be tolerated for relatively long periods of time with most applications, so there is little incentive for developers go to the expense of recoding their software to fix the problem.
Yeah this problem exist also in windows 8 I notice my sound popping and going from low volume to normal volume on it's own, check my task and it was using over 1.3GB killed it and it reset and all was good, having Skype on the go with a conference call, playing steam games like imposters did not help I think lol. So yes I would say something is causing this to have a memory leak.
- Edited by Chris LB Wednesday, November 14, 2012 8:21 AM